All Keep the Door Locked Endings
Choose a route from badge evidence without turning uncertain triggers into fake walkthrough steps.
What the ending evidence actually says
The available Roblox badge data supports at least three ending paths in Keep the Door Locked. Ending 1 is earned by surviving 10 days. Ending 2 is associated with finding a golden skeleton. Ending 3 is associated with accepting a strange grandma’s key. These are useful, concrete route names because they come from the badges themselves, but the badges are not a complete technical walkthrough. They do not publish every prerequisite, exact spawn rule, or relationship between the paths.
That distinction matters. This page does not claim the endings are mutually exclusive, sequential, or locked behind a particular day unless the badge evidence says so. It only confirms that each badge-supported route exists. Use the routes as separate objectives, document the choices you make, and avoid trusting a rumor that turns a badge title into a precise requirement without proof.
Ending 1: survive 10 days
The ten-day ending has roughly 19,000 awards. In the context of these three ending badges, it is the common route, but “common” means more players have completed it—not that a first attempt is safe to improvise. The route rewards a stable room routine: inspect visitors, use the camera before a door choice, deal with immediate threats, and avoid turning a survival attempt into a series of secrets.
Read Survive 10 Days for the full pacing plan. The short version is to keep each night controlled. Know where the door and camera interactions are, compare a visitor’s story with what you can see, and postpone anomalies that are not essential to survival. The Losing It badge confirms that sanity can reach zero, so piling up unexplained events is a poor trade for a long-run goal.
The ten-day route is also a useful baseline for every other ending search. Once you know what a normal, stable room feels like, you can more confidently notice the change that might belong to a rarer path. It gives you a reference point without proving that it unlocks the other endings.
Ending 2: the golden skeleton
The golden skeleton ending has only roughly 11 recorded awards, making it extremely rare compared with Ending 1. The badge evidence supports the broad achievement—finding a golden skeleton—but it does not confirm an exact location, time, event chain, or probability. A reliable guide should not replace that uncertainty with an invented route such as “look in one spot on a fixed day.”
Approach this as a controlled discovery objective. Start a session intending to observe relevant changes rather than trying to win every badge at once. Keep normal survival discipline intact: check the camera before door decisions, resolve an active threat before searching the room, and note what happened immediately before an unusual discovery. If a run dies while you are chasing several unrelated clues, it provides little evidence about the skeleton.
Golden Skeleton Ending focuses on a careful search method. Pair it with the Ending Tracker so you can record the badge result and the conditions you actually observed. The low award count is a reason to be patient and skeptical, not a reason to accept an unverified exploit or fake spawn guide.
Ending 3: accept the strange grandma key
The strange grandma key ending has roughly 1,700 awards, so the available badge count places it between the common ten-day ending and the extremely rare golden skeleton route. The badge wording provides the key decision: accepting a strange key from a strange grandma matters. It does not establish every condition that causes the encounter, whether the same choice can appear in every run, or what other actions must precede it.
That makes the decision itself the best confirmed target. When the relevant visitor and key event appear, slow down. Read the prompt, ensure you are recognizing the strange-grandma scenario rather than projecting the badge onto an unrelated knock, and choose the documented acceptance branch only if this is your dedicated route. Do not claim that a particular sound, outfit, day, or camera image is a guaranteed trigger unless you have direct in-game evidence.
Grandma Key Ending explains how to preserve a clean test. A clean route means you keep notes on the visitor, the choice, and the immediate result while avoiding extra anomaly experiments. This helps distinguish a true route clue from an ordinary room event that happened near the same time.
Choose with a decision-tree mindset
The safest ending decision tree begins with your goal before the run starts:
- Want a dependable completion target? Choose the ten-day survival route.
- Want to investigate a very rare environmental discovery? Choose the golden skeleton route.
- Want to test a narrative visitor decision? Choose the strange grandma key route.
- An immediate danger appears? Stop pursuing the route and respond to the current threat.
- An unrelated anomaly escalates? Decide whether the run remains a clean test; if not, prioritize survival or restart the research plan later.
This is not a promise that each ending has a separate menu selection. It is a way to keep your observations interpretable. A player who accepts a key, forces a toilet anomaly, hunts money, and opens a suspicious door in one run cannot tell which action mattered.
Keep badge rarity in context
Award totals are a snapshot of public badge data, not confirmed odds. Roughly 19,000 awards for Ending 1, roughly 11 for the golden skeleton, and roughly 1,700 for the strange grandma key show very different completion counts. They do not prove the precise chance of each event, the number of failed attempts, or whether an update changed availability. Use “common,” “rare,” and “extremely rare” as practical context rather than mathematical drop rates.
Other badges can help you recognize the game’s wider ecosystem without becoming ending evidence. Dream Room confirms a first entry into that state. Door Held and Not Today confirm special threats. Kindness, Rat Buster, Juan, What the Dog Doin’, and Blood Money point to optional challenges. None of those badge names alone proves they are ending prerequisites.
Track evidence, not rumors
After a route attempt, update the Ending Tracker with what happened and only label a condition as confirmed when the game clearly supports it. If you earn an ending badge, record the broad route and preserve your notes. If you do not, describe the observed event without converting failure into a universal rule.
The best all-endings strategy is patient and specific: secure the stable survival route, investigate the golden skeleton without fabricated locations, and treat the strange grandma key as a real but incompletely documented decision. Badge evidence tells you where to look; careful runs tell you what the room actually did.
Frequently Asked Questions
Quick answers about the hotel room, visitors, and endings.
How many endings are confirmed in Keep the Door Locked?
Badge evidence supports at least three: survive 10 days, find a golden skeleton, and accept the strange grandma key.
Are the three ending routes mutually exclusive?
The available badge evidence confirms the routes exist but does not establish whether they are mutually exclusive or how they interact.
Which ending is the rarest?
The golden skeleton badge has roughly 11 awards, far fewer than the other two ending badges in the available public data.
Does the Dream Room count as an ending?
The Dream Room badge confirms first entry into that state. It is not treated here as one of the three badge-labelled ending routes.